Education

  • Doctor of Philosophy in Information Sciences and Technology (2009)
    The Pennsylvania State University
  • Dissertation Title:  Understanding How Identity Supportive Games (ISG) Can Impact Asian-American Possible Selves.
  • B.S. with Honors in Computer Science. Schreyer Honors College Program (2002)
    The Pennsylvania State University
    Minor in Mathematics.

Selected Publications (Peer-Reviewed Papers) and Presentations

  • Lee, J. J. (2010, April).  Identity Supportive Games as a Tool to Learn about Asian-American Stereotypes and Self-Concept.  Paper to be presented at The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL) 2010, Kaohsiung, Taiwan.
  • Hoadley, C., Xu, H., Lee, J. J., Rosson, M. (in press).  Privacy as Information Access and Illusory Control: The Case of the Facebook News Feed Privacy Outcry. To be published in the Journal of Electronic Commerce Research and Applications.
  • Lee, J. J. (2008, June).  Understanding How Identity Supportive Games Can Impact Asian-American Possible Selves. Presented at the International Conference of the Learning Sciences (ICLS 2008) Doctoral Consortium, Utrecht, The Netherlands.
  • Lee, J. J., Gaydos, M., Hoadley, C. (2008). Identities, Stereotypes, and Constructing Avatars for Success in Math. In Learning and Research in the Web 2 Era: New Opportunities for Research (J. Slotta, organizer). Proceedings of the International Conference of the Learning Sciences (ICLS 2008) Utrecht, The Netherlands.
  • Hoadley, C., Lee, J. J., & Sockman, B. R. (2008, March) Interdisciplinary Collaboration in Educational Technology Design Teams: A Cross-Case Analysis Using the TACIT Framework. Roundtable Paper. American Educational Research Association (AERA) Annual Conference, March 24-28, 2008.
  • Lee, J. J., Hoadley, C., & Sockman, B. R. (2008, March) TACIT as a Reflective Tool for Improving Educational Software Partnerships. Poster presented at the Technology Enhanced Learning in Science (TELS) annual meeting held during the American Educational Research Association (AERA) Conference, March 24-28, 2008.
  • Lee, J. J., Hoadley, C., Xu, H., Rosson, M. B. (2008, February). How to anger Internet users by sharing information they’ve already published: Privacy attitudes and the Facebook controversy. Poster presented at the 2008 Information Sciences and Technology Graduate Symposium: Creativity and Innovation: The Future of Information, Technology, and the Enterprise.
  • Lee, J. J., & Hoadley, C. (2007). Leveraging identity to make learning fun: Possible selves and experiential learning in massively multiplayer online games (MMOGs). Innovate Journal of Online Education, 3(6).
  • Lee, J. J. and Hoadley, C. (2006). “Ugly in a world where you can choose to be beautiful”: Teaching and learning about diversity via virtual worlds. In Proceedings of the 7th International Conference of the Learning Sciences (ICLS06), Bloomington, Indiana, June 2006, pp. 383-389. [Click here to download PDF.]
  • Lee, J. J. and Hoadley, C. (2006). Online identity as a leverage point for learning in massively multiplayer online games (MMORPGs). In Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT06), Kekrade, the Netherlands, July 2006, pp. 761-763.
  • Lee, J. J., Hellar, D. B., & Hoadley, C. (2006). Gender, Gaming, and IT Careers. In E. M. Trauth (Ed.) Encyclopedia of Gender and Information Technology, Hershey, PA: Idea Group, Inc.

Teaching Experience

  • Instructor. Course Title:  Video Games and Education (MSTU 4039).  Teachers College, Columbia University.  Graduate-level course.  Provides students with tools to understand, analyze, and build games, especially adopting an educational perspective.  Focus is on gaining an understanding of rules, interactivity, play, social interaction, and all other factors that go into making an innovative and fun game.  Fall 2009.
  • Instructor. Course Title:  Introduction to Flash-Based Media (MSTU 5003).  Teachers College, Columbia University.  Graduate-level course.  An introduction to interactive media design, production, and evaluation, making use of the Adobe Flash platform.   Course taught through the lenses of learning theories, design principles, and multimedia programming, with a focus on instructional media.  Fall 2009.
  • Graduate Teaching Fellow and Instructor. Course Title: Introduction to Human-Computer Interaction (IST 331).  Pennsylvania State University.  Spring 2009.  Covers topics including user-centered design principles, basic HCI theories, models, and analytic techniques using group projects, hands-on activities, interactive activities, demos, and lectures.
  • Instructor.  Course Title: Computer Game Design Fundamentals and Values in Digital Games.  Summer Study at Penn State.  Summer 2008.   30 hour course that taught sixteen students skills for the design and development of digital games and how to analyze computer games from a critical perspective. Students learned about values in games, designer meta-goals, Serious Games, narrative, and basic game design skills. Student projects included the design and creation of “Games for Good” — social impact computer games that incorporated themes including peer pressure, cigarette smoking, teen pregnancy, obesity, and making wise choices.

  • Instructor. Course Title: Information Technology as a Gateway to the World: A Cross-Cultural Course. Women in the Sciences and Engineering (WISE) Institute Camp. Summer 2007. 20 hour course that linked eight high school students in Pennsylvania with ten students in Jamshedpur, India via cross-cultural interactions using online technologies including wikis, weblogs, and collaborative virtual environments. Each student was given a digital camera and exchanged reflections, digital images, and video with students from the other country. Designed and administered activities and lessons to teach information science and technology concepts. Teacher evaluation rating: 4.86 / 5.0
  • Instructor. Course Title: Information, Technology, and People (ITP) Quest: The Design and Exploration of Virtual Worlds for Cultural Awareness. Pennsylvania Governor’s School in Information Technology (PGSIT). Summer 2005. Prepared and administered activities and lessons for a 45 hour course that taught user-centered design principles, diversity, and culture via hands-on experiences within collaborative virtual environments.
  • Instructor. Course Title:  Introduction to Information Sciences and Technology.  Women in the Sciences and Engineering (WISE) Institute Camp. Summer 2005. Prepared and administered activities and lessons for a 20 hour course that explored gender and career issues, and information science and technology concepts using collaborative virtual environments.
  • Teaching Assistant. The Pennsylvania State University. One semester of the course: SRA 111 – Introduction to Security and Risk Analysis.  Two semesters of the course: IST 331 – Introduction to Human-Computer Interaction. Aug. 2004-May 2005. One semester of the course: INSYS 549 – Designing Emerging Technologies for Learning. Aug. 2005-Dec. 2005
  • Guest lecturer. The Pennsylvana State University. Lecturer for the course: IST 402 – Human Diversity in the Global Information Economy. Nov. 2005

Industry Experience

  • Software Engineer. International Business Machines (IBM) Corporation. Research Triangle Park, NC.   QA Test and Verification for product lines including Websphere Business Integration.  2002-2004.
  • Webmaster.  The Pennsylvania State University Schreyer Honors College
    University Park, PA.  Mar. 1999-Feb. 2001.

Graduate Fellowships

  • Technology Enhanced Learning in Science (TELS) Graduate Fellow. NSF-funded Science of Learning Center.
  • Learning in Informal and Formal Environments (LIFE) Graduate Fellow / Visiting scholar at Stanford University and the University of Washington.  Collaboration with Roy Pea (Stanford University) and John Bransford and Baba Kofi Weusijana (University of Washington). An NSF-funded Science of Learning Center.

Grants and Funding History

  • Pennsylvania Governor’s School in Information Technology Grant ($4500 awarded in 2005).
  • Women in Science and Engineering (WISE) Institute Grant ($3400 in funding awarded in 2005 and 2007).
  • NSF-Funded Research Fellow position for Technology Enhanced Learning in Science (TELS) Project (Fall 2005-Spring 2008)
  • NSF-Funded Funded LIFE Graduate Fellow
  • Pennsylvania State University Graduate Teaching Fellow

Service

  • Selected as member of Dean Search Committee for Pennsylvania State University’s College of Information Sciences and Technology.  Fall 2007.
  • Two-time Information Sciences and Technology Instructor for Women in Science and Engineering (WISE) Institute (2005 and 2007), an organization that addresses the underrepresentation of women in science, technology, engineering, and math (STEM) disciplines
  • Reviewer for conferences including American Educational Research Association (AERA), ICCE Conference, CHI, etc.