Understanding how Identity Supportive Games Can Impact Ethnic Minority Possible Selves: A Design-Based Research Study
I’m scheduled to defend my dissertation proposal next Wednesday. Here’s the abstract for my proposal:
Serious Games are digital games with an educational, informative, or persuasive goal beyond mere entertainment (Abt, 2002). They are promising because they often contain features that appear to be useful for learning (Squire, 2004), eliciting behavioral or attitudinal change (Yee, 2007) [...]
Assistant Professor of Technology and Education at Teachers College, Columbia University.