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designing serious games for social impact

Entries for the ‘identity’ Category

Understanding how Identity Supportive Games Can Impact Ethnic Minority Possible Selves: A Design-Based Research Study

I’m scheduled to defend my dissertation proposal next Wednesday.  Here’s the abstract for my proposal:
          Serious Games are digital games with an educational, informative, or persuasive goal beyond mere entertainment (Abt, 2002).  They are promising because they often contain features that appear to be useful for learning (Squire, 2004), eliciting behavioral or attitudinal change (Yee, 2007) [...]

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How Second Life Affects Real Life

A recent Time Magazine article reports the work of Jeremy Bailenson and Nick Yee, both at Stanford University.  It’s a pretty interesting piece that discusses the implications of what Nick Yee elsewhere termed the “Proteus Effect” — that is, how avatars (qualities acquired online and conforming to expected behaviors of the avatar) can change how people [...]

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